Rᴏsᴇ Lᴀʟᴏɴᴅᴇ ☼ Sᴇᴇʀ ᴏғ Lɪɢʜᴛ (
aggrievance) wrote2012-02-11 05:14 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Application for
asgardeventide
OOC Information;
Name; Carmen
Personal Journal; rikachai
Contact; Email: arentyoumaria@gmail.com | MSN: tenkouisaland@hotmail.com | AIM: Penguinintator | Plurk: rikachai
Other Characters; Ramirez (argyria)
IC Information;
Character Name; Rose Lalonde
Canon; Homestuck
Canon Point; Right after the events of Cascade
Age; 13
House; Odin; Rose is definitely one of the more intelligent and rational characters in the series. In a world of bright text and ridiculous typing quirks, Rose takes care to use perfect spelling and syntax. Odin also fits her all-knowing "Seer" status, in which she will have fully realized her potential by the time she is taken to Asgard.
Power; Fire Magic
The most easily noticed thing about Rose is her word usage. From the first log onward, she displays a preference for long word and purple prose, beating around the bush that is her original intention with nigh-Shakespearean verbiage and elegant speech.
It's all intentional, of course. Rose starts the series putting a lot of effort into appearance and how a person carries his or herself. She is a person that bases things strictly in control; there is rarely a time when Rose is not the picture of poise and composure. Rose indeed does care a lot about being in control, about not showing weakness. While John shows distress and worry over her dire situation, Rose seems content brush off his concern and focus on the task at hand; namely, helping John get through his session. Calm and in control is not the sum of her parts, however, and while Rose can come off as nothing more than cold and clinical, it couldn’t be further from the truth. The icy words and permanently smug expression hides fierce determination and a frightening amount of destructive potential. When Rose learns that her SBURB session is doomed to fail, she retaliates by wreaking havoc on her planet, destroying portals and ruins with the intention to rip the game apart and learn every secret it has to offer. Rose refuses to go down quietly weeping, and fully intends to fight her fate every step of the way. As Kanaya accurately points out, Rose is dangerous and she proves it even before she alchemizes her trademark wands, dispatching a large Ogre Imp with ease before sitting primly on its back to check her messages.
A lot of Rose's attitude and the way she views the world can be explained through the way she handles the death of her pet cat, Jaspers. When Jade first asks her about her feelings on Jaspers, Rose describes them as “lukewarm”, and politely and neutrally thanks her for the information. However, when the next year rolls around, Rose is very urgent about playing the game, and it seems a large part of the reason is to revive Jaspers again. This is a textbook example of Rose’s dealings with the people close to her. She glosses over how deep her affection is, and even with her best friends she remains distant and somewhat unreachable. Conversations with her seem to be more like carefully construed chessboards, and she doesn’t seem to converse as much as she does fight. Rose is a very private person, even going so far as to shield her efforts in creative writing from the webcomic audience, and the barriers she puts up around herself makes her a rather hard person to get to know and get close to. This is not made any easier in the fact that Rose seems to perceive everyone as out to get her with passive aggressive slights. When John sends her a present of knitting needles for her birthday, Rose’s assumption is that it’s simply a passive-aggressive gesture making fun of her hobbies, even though she’s fully aware of John’s sincerity. Rose seems more comfortable in assuming insincerity and hostility from others, because she herself seems less at ease in the realm of genuine affection. Rose prefers to cover her feelings in a shroud of big words and dry wit rather than say what she means, to the trouble of any of those who try to befriend her.
Despite this, Rose is extremely protective and fiercely devoted to those she calls her friends. She shows herself more than willing to go on a suicide mission to destroy the Green Sun in order to save her friends, Rose refuses to entertain the possibility of Dave coming along, until the option is out of her hands. Even when Grimdark, she shows concern for John, and when she’s given no choice but to take him to the top of the castle where his father’s body is, the look on her face is nothing but sympathy, even in her broodfester throes. Seeing John killed by Bec Noir causes her to fly into a rage and attack what she knows is an impossible foe. As distant and walled-up as she is, Rose puts her friends before herself; helping John through his session even while her own life is in danger and shows herself at least twice willing to die for the greater good of their session. Dangerous and destructive she is, but her motivation is sweet at its core; Rose does what she does because she finds it to be the best way to protect the ones close to her.
Of course, you can’t talk about Rose without going into the relationship she has with her mother. Rose makes no secret of her resentment of her mother, describing interactions with her to John as battling through a “cloud of gin and derision”. Rose finds every gesture her mother makes as nothing more than a passive-aggressive slight against her, and most of their interactions are based in Rose consistently trying to one-up her in every encounter and conversation. Rose hates her mother like every rebellious teenage girl does- hating her voice, her face, and every action she makes, but really loving her deep down inside. And Rose does love her mother; seeing her killed is the very first time we see Rose lose her calm and collected posture, sad and angry enough to go into a “Grimdark” state that stemmed from her communication with the horrorterrors, giving her terrifying powers but taking away her words in the process. Her next action is to instantly seek revenge against the thing that killed her mother, even though Rose knows somewhere in that thorn-laden heart of hers that the effort is futile.
Rose is very intelligent; she’s good at deduction and could make fairly accurate judgments about what’s to come by simply taking note of the odd things the trolls say to her (though the words of her other informants certainly also help in that regard). One of her favorite pastimes since she was small was psychoanalysis. However, Rose is intelligent and she knows it. Sometimes it sounds forced and comes with an air of Tries Too Hard, the strength of her vocabulary comes off as stilted and forced. Her own assurance in her intelligence and that thought that she has everything under control causes her to get in over her head, communicating with horrorterrors and forming a shaky alliance with Doc Scratch, which eventually results in her loss as the game continues. She grows even more distant from her friends (to the point where John mentions it feels like they were losing her) which furthers her descent into Grimdark and Doc Scratch ends up tricking her completely under his white texted words.
At the same time, despite how the machinations of SBURBS force children to act far older than their age, Rose is still only 13 years old. She has a lot of growing up to do, and a lot of things she still needs to discover about herself. She’s still just a kid, and she still makes kid mistakes, and she can be prone to silly flights of fancy just like any other child (fancy dresses aren’t the most practical of items to wear when going into battle, and a magnetic W certainly is a silly moustache). Despite this, she probably remains one of the more rational characters in Homestuck, and after becoming a fully realized Seer of Light, traffic cone orange sun-sari and all, Rose comes out a bit more reasonable and evened-out in temperament. There are some things that will never change, though, and Rose does still seem to take personal delight in misinformation and insincerity, as always seems to be the basis for her sense of humor.
Name; Carmen
Personal Journal; rikachai
Contact; Email: arentyoumaria@gmail.com | MSN: tenkouisaland@hotmail.com | AIM: Penguinintator | Plurk: rikachai
Other Characters; Ramirez (argyria)
IC Information;
Character Name; Rose Lalonde
Canon; Homestuck
Canon Point; Right after the events of Cascade
Age; 13
House; Odin; Rose is definitely one of the more intelligent and rational characters in the series. In a world of bright text and ridiculous typing quirks, Rose takes care to use perfect spelling and syntax. Odin also fits her all-knowing "Seer" status, in which she will have fully realized her potential by the time she is taken to Asgard.
Power; Fire Magic
The most easily noticed thing about Rose is her word usage. From the first log onward, she displays a preference for long word and purple prose, beating around the bush that is her original intention with nigh-Shakespearean verbiage and elegant speech.
It's all intentional, of course. Rose starts the series putting a lot of effort into appearance and how a person carries his or herself. She is a person that bases things strictly in control; there is rarely a time when Rose is not the picture of poise and composure. Rose indeed does care a lot about being in control, about not showing weakness. While John shows distress and worry over her dire situation, Rose seems content brush off his concern and focus on the task at hand; namely, helping John get through his session. Calm and in control is not the sum of her parts, however, and while Rose can come off as nothing more than cold and clinical, it couldn’t be further from the truth. The icy words and permanently smug expression hides fierce determination and a frightening amount of destructive potential. When Rose learns that her SBURB session is doomed to fail, she retaliates by wreaking havoc on her planet, destroying portals and ruins with the intention to rip the game apart and learn every secret it has to offer. Rose refuses to go down quietly weeping, and fully intends to fight her fate every step of the way. As Kanaya accurately points out, Rose is dangerous and she proves it even before she alchemizes her trademark wands, dispatching a large Ogre Imp with ease before sitting primly on its back to check her messages.
A lot of Rose's attitude and the way she views the world can be explained through the way she handles the death of her pet cat, Jaspers. When Jade first asks her about her feelings on Jaspers, Rose describes them as “lukewarm”, and politely and neutrally thanks her for the information. However, when the next year rolls around, Rose is very urgent about playing the game, and it seems a large part of the reason is to revive Jaspers again. This is a textbook example of Rose’s dealings with the people close to her. She glosses over how deep her affection is, and even with her best friends she remains distant and somewhat unreachable. Conversations with her seem to be more like carefully construed chessboards, and she doesn’t seem to converse as much as she does fight. Rose is a very private person, even going so far as to shield her efforts in creative writing from the webcomic audience, and the barriers she puts up around herself makes her a rather hard person to get to know and get close to. This is not made any easier in the fact that Rose seems to perceive everyone as out to get her with passive aggressive slights. When John sends her a present of knitting needles for her birthday, Rose’s assumption is that it’s simply a passive-aggressive gesture making fun of her hobbies, even though she’s fully aware of John’s sincerity. Rose seems more comfortable in assuming insincerity and hostility from others, because she herself seems less at ease in the realm of genuine affection. Rose prefers to cover her feelings in a shroud of big words and dry wit rather than say what she means, to the trouble of any of those who try to befriend her.
Despite this, Rose is extremely protective and fiercely devoted to those she calls her friends. She shows herself more than willing to go on a suicide mission to destroy the Green Sun in order to save her friends, Rose refuses to entertain the possibility of Dave coming along, until the option is out of her hands. Even when Grimdark, she shows concern for John, and when she’s given no choice but to take him to the top of the castle where his father’s body is, the look on her face is nothing but sympathy, even in her broodfester throes. Seeing John killed by Bec Noir causes her to fly into a rage and attack what she knows is an impossible foe. As distant and walled-up as she is, Rose puts her friends before herself; helping John through his session even while her own life is in danger and shows herself at least twice willing to die for the greater good of their session. Dangerous and destructive she is, but her motivation is sweet at its core; Rose does what she does because she finds it to be the best way to protect the ones close to her.
Of course, you can’t talk about Rose without going into the relationship she has with her mother. Rose makes no secret of her resentment of her mother, describing interactions with her to John as battling through a “cloud of gin and derision”. Rose finds every gesture her mother makes as nothing more than a passive-aggressive slight against her, and most of their interactions are based in Rose consistently trying to one-up her in every encounter and conversation. Rose hates her mother like every rebellious teenage girl does- hating her voice, her face, and every action she makes, but really loving her deep down inside. And Rose does love her mother; seeing her killed is the very first time we see Rose lose her calm and collected posture, sad and angry enough to go into a “Grimdark” state that stemmed from her communication with the horrorterrors, giving her terrifying powers but taking away her words in the process. Her next action is to instantly seek revenge against the thing that killed her mother, even though Rose knows somewhere in that thorn-laden heart of hers that the effort is futile.
Rose is very intelligent; she’s good at deduction and could make fairly accurate judgments about what’s to come by simply taking note of the odd things the trolls say to her (though the words of her other informants certainly also help in that regard). One of her favorite pastimes since she was small was psychoanalysis. However, Rose is intelligent and she knows it. Sometimes it sounds forced and comes with an air of Tries Too Hard, the strength of her vocabulary comes off as stilted and forced. Her own assurance in her intelligence and that thought that she has everything under control causes her to get in over her head, communicating with horrorterrors and forming a shaky alliance with Doc Scratch, which eventually results in her loss as the game continues. She grows even more distant from her friends (to the point where John mentions it feels like they were losing her) which furthers her descent into Grimdark and Doc Scratch ends up tricking her completely under his white texted words.
At the same time, despite how the machinations of SBURBS force children to act far older than their age, Rose is still only 13 years old. She has a lot of growing up to do, and a lot of things she still needs to discover about herself. She’s still just a kid, and she still makes kid mistakes, and she can be prone to silly flights of fancy just like any other child (fancy dresses aren’t the most practical of items to wear when going into battle, and a magnetic W certainly is a silly moustache). Despite this, she probably remains one of the more rational characters in Homestuck, and after becoming a fully realized Seer of Light, traffic cone orange sun-sari and all, Rose comes out a bit more reasonable and evened-out in temperament. There are some things that will never change, though, and Rose does still seem to take personal delight in misinformation and insincerity, as always seems to be the basis for her sense of humor.